


When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. š„

Amid sands of despair, skeletal remains whisper of a forgotten battle, guarding secrets buried in this cursed wasteland. Will you uncover the horror, or join its tale?
š¤ Wishlist on #Steam: https://store.steampowered.com/app/2019760/Necrophosis/


Some random mech thing because I'm bored.


for now this gonna be the new gunner because the old model was so outdated. (For this new one I literally just took the main character model and made his head a rhombus instead of a square... i promise ima completely remodel him when i feel like it)

Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready š









In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, Iāve added a spectator camera that spawns dynamically to capture the actionācleverly avoiding collisions and obstacles for the perfect shot!


Hello ! I made a little clicker game with Unreal ! ^^ It's named Cupcake Clicker (nothing to do with Cookie Clicker, ahem...).


Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. š
#megaman #gamedev #unrealengine #pixelart


Crafting a sword for a video game! āļø
Iām available for commissionsāwhether itās characters, accessories, or props for your game, donāt hesitate to reach out!

