Unreal Engine
Post about Unreal Engine!
Loading...

When an enemy's health drops below a certain threshold, you can unleash brutal finishers! The threshold and animations scale with the player's level. Here's an example of a finisher using a firearm. πŸ”₯

Loading...

Amid sands of despair, skeletal remains whisper of a forgotten battle, guarding secrets buried in this cursed wasteland. Will you uncover the horror, or join its tale?

πŸ–€ Wishlist on #Steam: https://store.steampowered.com/app/2019760/Necrophosis/

#Necrophosis #HorrorGame #IndieGame

Loading...

Some random mech thing because I'm bored.

for now this gonna be the new gunner because the old model was so outdated. (For this new one I literally just took the main character model and made his head a rhombus instead of a square... i promise ima completely remodel him when i feel like it)

Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST

AND discussing the future of Mega Man the Rulers of Space. #MegaManRS

Subscribe to get ready πŸ‘‡

https://youtube.com/@marcdwyz

https://www.twitch.tv/marcdwyz/home

Loading...

In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, I’ve added a spectator camera that spawns dynamically to capture the actionβ€”cleverly avoiding collisions and obstacles for the perfect shot!

Loading...

Hello ! I made a little clicker game with Unreal ! ^^ It's named Cupcake Clicker (nothing to do with Cookie Clicker, ahem...).

Loading...

Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈

#megaman #gamedev #unrealengine #pixelart

Loading...

Long Awaited The Mother - OST | Five Nights at Freddy`s 2 : Unwanted Visitors