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#GJAsks what game that I have spending the most time playing lately is RC Pro Am for NES. It's very addicted and challenging racing game that not only competing to win but collecting letters that spell NINTENDO to change a different car is replayable.
My favorite part of game dev is the coding. While art is my strongest asset, however coding in unity has been an interesting journey for me. Learning new occupation about coding to create action or setting the rules has been beneficial.
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My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun.
Turns out designing bosses is fun also. There are many patterns and styles to apply.

I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.

May I introduce the oldest meme used in the EF project lol, drawn a whopping 6 years ago (more info in article)
Should I redraw it???
#eternalfrenemiesproject #art #OC #webcomic #angelsfriends #poll
11 votes Voting finished
The game engine that I am currently using is unity. Its user friendly for first timer like myself to code games effectively and easy.

Loading...(Esp)
Nueva actualización para Shadow me
Se han actualizado las texturas de los modelos 3D, las interfaces y los enemigos.
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(Eng)
New update for Shadow me
Textures for 3D models, interfaces and enemies updated.
The bad dev habit I quit doing was compared to other game dev. Self-doubt can play at times when you encounter experience game dev. But what I learned be yourself and don't compare to other game dev but learn from them to be a better dev.
1There are many bad game dev habits. However bad habit I quit is trend chasing. I prefer to make games in genre and style I really love and capable of.

There are many but one that deserves more attention is Iron Meat. It's a fun run 'n' gun inspired by Contra series.


















