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after a lengthy break i have finally returned to updating PP:BH and the launch of the full game is in development.


Hi everyone! I've extended my Narrow Space System with a new balancing mechanic, another feature that I thought would be simpler but took longer than expected.
What do you think?


We are working on getting the menu UI finalized for the next release. Besides a few small things, I think we are almost there! :)
Download the beta: https://t.co/QEjtgP0uBJ


Adding automatic vaulting made movement a breeze (and having a grappling hook doesn't hurt either)

No one can hear you casting spells in space! Take care when the Wabbit Wizzard is on your tail!
Play the beta here:


We want happy game environments. Happy game environments. If you want sad things, watch the news.

Releasing the updated demo version on June 20th
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Main IG: loganbmar
Gamedev IG: lbm_gamedev


Improved the Coin and the Jump-Fall Animation
The game looks so much better now!
You can play the first Early Access
(without this level) here:

Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".
This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!
