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after a lengthy break i have finally returned to updating PP:BH and the launch of the full game is in development.

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Hi everyone! I've extended my Narrow Space System with a new balancing mechanic, another feature that I thought would be simpler but took longer than expected.

What do you think?

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We are working on getting the menu UI finalized for the next release. Besides a few small things, I think we are almost there! :)

Download the beta: https://t.co/QEjtgP0uBJ

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Adding automatic vaulting made movement a breeze (and having a grappling hook doesn't hurt either)

No one can hear you casting spells in space! Take care when the Wabbit Wizzard is on your tail!

Play the beta here:

https://bit.ly/3Ohcmn1

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We want happy game environments. Happy game environments. If you want sad things, watch the news.

Releasing the updated demo version on June 20th

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Main IG: loganbmar

Gamedev IG: lbm_gamedev

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Improved the Coin and the Jump-Fall Animation

The game looks so much better now!

You can play the first Early Access

(without this level) here:

https://gamejolt.com/games/Wild-Adventure/775592

#WA1 #Game #Game_development #Made_with_Unity

Lumbercamps were OP. And this not so small issue made me revamp the whole building "ecosystem".

This time I don't really have time to make a video about the latest change in my roguelike city builder, so here's the old fashioned way! :D More below!