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Happy #ScreenshotSaturday everyone!
I built a sentry turret for my Mars Marine game. It works pretty well I think.




You can't escape the darkness, you can only surrender to it.
When you are in a large enclosed labyrinth, and there is a monster with you, it is almost impossible to survive.
Try your hand at my game, Build 3 is out.





The dark sewer is evil and merciless. Especially with an evil monster that hunts you down and wants to stroke all the light in you.
Your fight for survival is to save every grain of light, navigating with it to find your way out.
(Build 3 is out)



Just something to think about whenever you feel hesitant about releasing your demo
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Gamedev IG: lbm_gamedev
Personal IG: loganbmar
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Bob: A thousand lives trailer.
"Sometimes, when a person is truly lost in this world, suffocating inside her private bubble where all she can hear is her own droning heartbeat, a touch can be enough."



















Crafting enthusiasts, you are in for a treat. In today's devlog I'm letting the cat out of the bag and talk about a major feature that I am currently adding: Building a ginormous tower and summoning it to the battlefield. Read the article right here:
Alright Everyone! I don't know When I will do the next Dev Log For Project Revenge, because honestly I have a life and I can't put all my time into Game Dev and I might Do an update next week with the new project and inventory system.
Update Log: 011