All Posts in Unreal Engine

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Hi, #ScreenshotSaturday! I included Geometry Nodes from Blender in my workflow to populate foliage in my levels in #UE5.

Starting A Side Project! Called "A Man Against The Empire"

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Maybe I'm having a bit too much fun implementing base building in BattleJuice Alchemist. But who is there to stop me? :D

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I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.

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This week i worked quite a lot on new synnergies in my game 🕷️#TarantulaVirus🕷️.I think i've done well but there's still a lot to improve on

#gamedev #indiedev #indiegame #screenshotsaturday

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A test on how the animation of the crosshairs respond and look like while shooting and how this would look like for a person with color blindness. I use a color palette i recreated and the build in color blindness modes from UE5 to switch during runtime.

Weekly Update 3

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test

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Hi everyone!

Here is the first pass testing the materials and definitive assets for the Dungeon Mine in my game.

What do you think?

Models have been created in Blender and textured in Substance Painter.