All Posts in Unreal Engine



#Zombies. Dies. Bleeds. Attacks.
Checking the real zombies behaviour in my #indiegame #madewithunreal project: how they dies, how they bleeds after death, how they bites/strikes player






High-Fidelity Real time beard physics powered by unreal engine 4's chaos cloth simulation.
The day someone uses this hashtag i will know i succeeded in life.


βMemories and possibilities are even more hideous than realities.β
#TheShore is available on Steam:Β https://store.steampowered.com/app/1297300/The_Shore
#IndieGame #IndiePump #ScreenshotSaturday #IndieDev #Gaming #GameDev #Gamer #Gamers #PC #Horror #IndieGames


Brace yourselves, partners, for a fresh breed of outlaw's ridin' into town.




UI Overhaul
Rounded Corners and added colors to Buttons, sliders and spin boxes.
Which one do you like. Colorful, purple or indigo?
Last pic is the old UI




Final recoil system

Amish Freddy is back and improved with high fidelity real time beard simulations.

Just a door... In a creepy atmosphere