Work in Progress in Unreal Engine

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Hey folks, BattleJuice Alchemist patch 0.21401 is live on the Steam playtest branch! It contains all the changes I talked about in the last devlog as well as changes to our companion's behavior. You can read more right in the article below:

Work in progress :)

Rainbow Friends Made UE4 All Characters Models

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I overhauled the x-ray effect for enemies and interactive objects in BattleJuice Alchemist. Is it too subtle? Feedback appreciated!

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Don’t feel trapped when there is a whole world out there waiting to be explored!

Day 3 of the #SteamNextFest

Tune in - bit.ly/DarKnot

#IndieGame #WishlistWednesday #GameDev #Assets #GameDesign #SoundDesign #joltober

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Behold my Note System That plays a Cutscene and spawns a key. It Will Do more later, but i dont want to spoil that now. But Enjoy. :)

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Created an Arena stage where you can battle waves of monsters to test out the WIP combat and see how many you can take down before you run out of HP.

Give it a try and tell me what you think 🔗⬇

https://discord.gg/aAcUcqa5jA

Coming Soon

It's #spookyseason, which means THIS #darkfantasy developer has tons of creepy content comin' your way -including first looks at some "tortured spirit" enemies

Introducing..your first nightmare😈

#concept #conceptart #spooky #gamedev #indiedev #indiegame

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I have a knack for organized desks (or actually for organzied everythings). I disassembled my old keyboard tray for maximum game dev organizedness. My drawing tablet is also really old, but is does a fine job for all the work I do on BattleJuice Alchemist