Work in Progress in Unreal Engine



Not sure what I was thinking when I decided not to have health bars... But I rectified my mistake ;)


























Spring for my project.
Model changes right in the engine with a preview of the effects. With the help of Houdini.
We improved the algorithm of billboard material!
Our new trees are watching you. Calmly, quietly and without panic (they moved after you before) :)


A few samples of Andreas new dialogue, coming in the new demo 10th December! Enjoy! #onemoreexperiment_game
https://www.youtube.com/watch?v=yDvv-Dbdzxk&ab_channel=Ambercrow…




After a lot of time in the level design trenches I also spent some time reworking the lighting . Now using UE5 lumen and it instantly changed the look of the game. I hope to have more game to play for you all soon. Thanks for hanging in there


This looks kind of dangerous. But I assure you it is totally safe to handle explosives while running through the wilderness. Actually, this ability is turning into a favorite of mine in BattleJuice Alchemist.








Some jelly bounce! Happens when the player jumps on a jelly #screenshotsaturday


We are currently developing an entire hex board game for our upcoming management game Inn Keeper: https://store.steampowered.com/app/1941380/Inn_Keeper/

Does anybody know how to clean this mess up