Work in Progress in Unreal Engine

Share your creations!


Hi, #ScreenshotSaturday! I included Geometry Nodes from Blender in my workflow to populate foliage in my levels in #UE5.













Maybe I'm having a bit too much fun implementing base building in BattleJuice Alchemist. But who is there to stop me? :D


I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.


Hi everyone!
Here is the first pass testing the materials and definitive assets for the Dungeon Mine in my game.
What do you think?
Models have been created in Blender and textured in Substance Painter.





Mighty powerups, sarcastic #zombie combokills and other stuff #madewithunreal..
Read an article ;) ..
#indiegame #runner #gamedev #digitalart #nickabsent




Some tweaks, to make it feel more rpg.
Unlike my previous post that looks more like an fps.
Hi everyone!
I just published a devlog showcasing the progress done for my game in February.
Check it out!

Devlog 49 - Firearms and new Systems for my game in UE5
Hi everyone!Welcome to a new devlog!I have a lot of exciting news to show in this episode, so let's get started!Chapters--------------00:00 Intro00:15 Firear...
https://www.youtube.com/watch?v=9io_UbfnUdY