Work in Progress in Unreal Engine

Share your creations!
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Figured out how to switch levels in UE. Gotta add loading screens tho

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Let me show you one of the gameplay effects our new day-night cycle has. I hope you like the idea. I think it is cool that day and night are not just cosmetic.

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Testing a new head gore part for headshots.

My next horror game in development.

Your teacher, Ms. Trunchboar, may have a little bit of a problem

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Hi, #screenshotsaturday! I worked on lighting for interiors in #UE5. This scene only has one directional light and emissive materials. There are so many hidden settings that can help without using many lights.

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These are some splash animations I recently added. They are not crazy elaborate, but hopefully add some weight to important events. Feedback welcome :)

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I've got sone exciting news: the latest patch for the BattleJuice Alchemist Playtest is live on Steam and it includes the new tower building mechanics!

Read the article below and make sure to tell me about the game breaking tower designs you come up with!

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I added a ComboMeter prototype system for button-mashing skills. It's a silent judge giving glowing scores. Just don't blame us if you get a little too competitive with yourself. It happens to the best of us.