Work in Progress in Unreal Engine

Share your creations!

COMING UP:
* Playtest Event 19 Jan
* Demo 4
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Still havent found any solutions to the resolution settings cursor offset Im afraid. In the latest public demo release, theres no settings for fullscreen. Will be fixed in a new upcoming demo, later!


Just a quick look at the last door in my game, but you'll need to figure out how to open it. There are 4 steel bars and 2 chains on this door. With 5 puzzles throughout multiple levels that are linked to it. What could await you on the other side?


This would be the mesh I made for that Symbol/Cog I was drawing from an earlier post. It has changed a bit but not to much. Hope you Enjoy.


Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.
Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.


Project L3C is our “Totally Simple” game about cleaning up boxes. This is our very early build
Thoughts?


Creating a plugin with JSON saving system and encryption for Unreal Engine.


Are the holidays over yet? In BattleJuice Alchemist they aren't, that's for sure. 🥶❄️⛄



Teaser For The Game
Announcement: The game will be divided into two parts, the first one will be alpha 2, the second one will be something else.
So shoud I rename the game or left the HN2 alpha 2 ?
16 votes Voting finished

The main menu (WIP) You can't see it here, but the main menu background is a video.


Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning: