Work in Progress in Unreal Engine

Share your creations!

COMING UP:
* Playtest Event 19 Jan
* Demo 4
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Still havent found any solutions to the resolution settings cursor offset Im afraid. In the latest public demo release, theres no settings for fullscreen. Will be fixed in a new upcoming demo, later!

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Just a quick look at the last door in my game, but you'll need to figure out how to open it. There are 4 steel bars and 2 chains on this door. With 5 puzzles throughout multiple levels that are linked to it. What could await you on the other side?

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This would be the mesh I made for that Symbol/Cog I was drawing from an earlier post. It has changed a bit but not to much. Hope you Enjoy.

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Devlog 7: Upgraded Player Model, New Aim Offset, Head Look, and Leopard Crawl.

Made the player model better, added a MUCH better aim offset system, made it so that the player's head turns to your crosshair, and made it so you can Leopard Crawl.

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#screenshotsaturday #indiedev

Project L3C is our “Totally Simple” game about cleaning up boxes. This is our very early build

Thoughts?

Creating a plugin with JSON saving system and encryption for Unreal Engine.

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Are the holidays over yet? In BattleJuice Alchemist they aren't, that's for sure. 🥶❄️⛄

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Teaser For The Game

Announcement: The game will be divided into two parts, the first one will be alpha 2, the second one will be something else.

So shoud I rename the game or left the HN2 alpha 2 ?

  16 votes Voting finished

The main menu (WIP) You can't see it here, but the main menu background is a video.

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Devlog 6: Minimap, Better Textures, and Better Green Soldier.

Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning: