Work in Progress in Unreal Engine

Share your creations!
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(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)

Hello Everyone! I wanted to give you all an update on Troll Run!

I still remember that stage of the development of "The Afton's Register." I find it incredible how much this game has evolved. It is turning out just as I wanted from the beginning.

It's not for nothing but seriously, they are NOT prepared for this.

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Bubbles!!!
This completes the Australian effects set. Also a sneak peek at the new "Crowd Requests" system. You can now change between effect sets.

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(#Update #Movement #Combat #Weapon #WIP) This is work in progress weapon system in "#TheZExperiment" Game, I showcased I little bit of interface but as an early stage everything will be completely changed and made to looking nice and fit the game itself.

✨I decided to follow one of these painting tutorials on Pinterest and it really works *o*✨🎨

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In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine

Thank you, Thank you for your support until this point I've noticed that I'm on over 500+ Followers & over 1000+ Likes! only from posting video & images of my Game, I hope you like what I do please share, like, follow for more amazing content. Love you

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(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.

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(#CC > #GamePlay) From CC Tool to Gameplay I officially done it, now my characters created with my CC tool can be fully transferred used & remodified if need inside the game, I was working on this for the past to days, that's why I didn't post anything.