Work in Progress in Unreal Engine
Share your creations!
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(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)
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Hello Everyone! I wanted to give you all an update on Troll Run!
I still remember that stage of the development of "The Afton's Register." I find it incredible how much this game has evolved. It is turning out just as I wanted from the beginning.
It's not for nothing but seriously, they are NOT prepared for this.
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✨I decided to follow one of these painting tutorials on Pinterest and it really works *o*✨🎨
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In platforming games smaller breaks in the floor shouldn't prevent the player from walking. It's up to each game to decide how tolerant, but it will also need Camera easing (not shown) to prevent the jumpy camera. #MegaMan #UnrealEngine
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(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.
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