Work in Progress in Unreal Engine

The player is transmitting data and must not leave the transmitter platform for a long time, otherwise the transmission will be interrupted. But enemy bots will make this task very difficult! 👿

Anyone for a game of darts?


Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

Now there are crows in the game!


@RetroLaserStudios hits us again
What might lie beyond in this strange world?
#throwbackthursday

testing.


Build 1 is finished.
going forward.



Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev










stolas apartoments in 3d on ue4 WIP
this is gonna be a super weird job. i'm gonna combine helluva boss X hello neighborXDDD (art on semi-realism)