Work in Progress in Unreal Engine

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The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!

#UnrealEngine #gamedev #megaman

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In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️

This video showcases some of the fundamental shared behaviors.

More Gameplay Progress and It's getting a little dark in here!

👀

Bro went to his barber and said "give me the Chuck E Cheese cut"

Vintage Freddy model by @Battington & @TheMediocreMakers

Тизер игры можно посмотреть уже на канале! (пост артикль)

Сюжет можете посмотреть в комьюнити во вкладке "About"

#teaser

#horrorgame

#detectivegame

#pcmonitorvideo

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Hey! Here's a day/night system, I think I might be able to create enemies that spawn only at night or during the day... I'll be tackling enemies soon! a big part of the project

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More improvements in my Spectator Camera:

- Spawns perpendicularly to the attack direction for consistent framing.

- Focuses on the victim's head.

- Collides with the environment and auto-adjusts the focal length for optimal shots.

The player is transmitting data and must not leave the transmitter platform for a long time, otherwise the transmission will be interrupted. But enemy bots will make this task very difficult! 👿

#HardGlide #screenshotsaturday #indiegames #pcgaming

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