Work in Progress in Unreal Engine

Share your creations!


The slide was FAKED in the trailer! But it is now a real slide that properly functions. Woosh!











In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️
This video showcases some of the fundamental shared behaviors.


More Gameplay Progress and It's getting a little dark in here!

Bro went to his barber and said "give me the Chuck E Cheese cut"
Vintage Freddy model by @Battington & @TheMediocreMakers



























More improvements in my Spectator Camera:
- Spawns perpendicularly to the attack direction for consistent framing.
- Focuses on the victim's head.
- Collides with the environment and auto-adjusts the focal length for optimal shots.










The player is transmitting data and must not leave the transmitter platform for a long time, otherwise the transmission will be interrupted. But enemy bots will make this task very difficult! 👿