Work in Progress in Unreal Engine

Share your creations!

more cell shading

We are so close......

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trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?

texturing some stuff and building up some scenes, wdya think so far?

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Some features (also Link changed)

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Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

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Why are headshots so satisfying?

It’s the perfect balance between risk and reward.

But be carefulβ€”in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! πŸŽ―πŸ”«

Hey! I'm coding a new project, a special effects visualization software to display 3D effects and export the video for easy editing!

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Since I don't want to leave this game page completely empty, have a look at the some of the player's updated mechanics! ( I fully know this is still gameplay, but it's not one of the game's actual maps)

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Quickly testing my comic shader in real time for Lobo! Using custom depth passes, I can selectively colorize specific meshes.