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Рада сообщить, что я начала работу над ремейком моей ретро-хоррор игры Rainwater Drainage. Это будет современная версия с улучшенной графикой, атмосферным звуком и более глубоким геймплеем, сохраняя при этом дух оригинала начала 2009 года.

"I hear every creak... Every whisper... You're not safe with your friend."
Five Nights at Freddy's: Witness | Vortex Stream Teaser

THE BASEMENT PATCH - 1.0.1

https://youtu.be/ufH2EpiHgIM

https://youtu.be/ufH2EpiHgIM
https://youtu.be/ufH2EpiHgIM
https://youtu.be/ufH2EpiHgIM
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Here's my side project

Trapped inside a time loop in a haunted village

Follow me to make sure you don't miss the game's release !

#UnrealEngine #game #horror

Mmm, yummy development

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Maybe you think you’re escaping a horde of undead soldiers. Actually, I’m tricking you—using the chase to load everything behind that ruined wall. Game dev isn’t just about what players see—it's how you hide the seams. Steal the idea, not the mechanic.

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.

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Not every door in Lobo: The Howl Within is meant to be opened…
Some require keys, quests, or ancient light-fueled lore.
Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

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Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

💬 “What... was that there yesterday ?”

💬 “No idea... but it looks huge.”

💬 "Shall we go ? We can't just stand here."

A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.

Welcome to the Unreal Engine community on Game Jolt!

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

Join the community and share your own creations!

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