general in Devs

Indie Games
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for day 590 of coding, I have adjusted the hit reaction between the object and player

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For day 589 of coding, I tested different time intervals that determine when the lasted recorded collision will be cleared. So far, it looks like half-second intervals provide the best result

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For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces

Do you need an artist for your FNAF fan game?

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For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent

Not forcing but can anyone gift me this? Days so coool

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For day 586 of coding, I attempted to adjust how the objects collide with each other to some interesting results

Gracias por la idea @_Picture

Hello everyone, I wanted to tell you that if you know more indie developers you can invite them to join

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For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it