All Posts in Game Dev

Post GameDev things!

Special Reminder!

#FazbearFrostfest2025

hate? HATE?! let me begin to explain how much ive began to feel HATE towards this specific sans ever since ive started working on his very existence, down to his balancing even before the game is released

(game is now in a playable state)

BIG UPDATE NOV 13th 2025

A brand new overhaul of the art direction, going for more cute-em-up and sprite based visuals. Removed the Unreal engine faux sprites + refined weapons mechanic with companion drone ship now added! + fixed a ton of bugs too!

Loading...

Water Dungeon

Loading...

For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

Do you have a pet ? What kind of animal is it ?

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

I'm planning to add new characters that only appear on a specific day in One Week at Clifton Park. Might do more in the future updates or whatever. :P

Hmmmmmmmmmmmmmmmm .

I'll explain everything soon about the difference in proportions between game characters and NPCs.

This 3D model of Lolbit is far from the final version, but only the base

Loading...

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251113

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/