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Post GameDev things!

Modeling my first endoskeleton for my first animatronic in my FNAF fan game. By the way, I forgot to take a screenshot, but I'll show it here soon.

This week we're going map-by-map and setting up all the crazy things that happen. Then we end each day with a quick playtest of the new areas and take some notes on improvements to make first-thing the next morning. #screenshotsaturday

#Devruary ¿Qué hábito de desarrollo me ayuda más? Diría que dividir gran parte del juego en tareas más pequeñas. Te ayuda a sentirte menos abrumado por el tamaño del proyecto. Además tener las ideas claras.

#Devruary What dev habit helps me the most? I'd have to say it's breaking a big part of your game into smaller tasks. It helps you feel less overwhelmed by the size of the project.

Eng: office showing.

Рус: слив офиса.

The game has a little "surprise" for those who complete the demo...(update in article, FRIENDS AND FOLLOWERS PLEASE READ)

Head on over to the game page and give it a try!!

#renpy #visualnovel #screenshotsaturday #rpg #VN #eternalfrenemiesproject #art

Thanks to everybody who provided bug reports on the Fist of the Forgotten feedback form! I was able to fix a couple issues I didn't know existed! I've updated the demo: https://store.steampowered.com/app/1105470/Fist_of_the_Forgotten…

oh good im posting every single model

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Devlog 1 Menu Polish
#Devruary

I work on my game every day for 30–60 minutes.
After 6 months, I polished my main menu using UXML for structure and USS for layout & visuals.
The game’s fate is still unknown but consistency keeps it moving forward.

We need a game where 100 players fight vs 1 player with a gigant robot