Screenshot Saturday in Game Dev
Post GameDev things!
New Banner and Thumbal
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Added an Auto Mode to my Psychological-Horror Visual Novel.
The way it works is it just goes to the next dialogue line every set intervals.
(Sorry 4 the terrible quality π₯Άπ)
#indiegame #gamedev #gdevelop #screenshotmonday #visualnovel
Devlog 1 of my FNaF fan game: "Project FTS", It is going well. I have added most of the animatronics and I estimate the game to be around 75% complete and to be out in the coming weeks. Again Check out the game when it comes out!
You are (Probably) missing the coolest part of DR4X. (Also Changelog)
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Warning! Flashing lights.
It's screenshot time!~
So last week I have been messing a bit with new effects and blending settings to see how to enhance the visuals of some things within the game. Here are some results of what my experiments have caused.
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Wonderful news - rudimentary enemy AI is finally done. This was by far the most complicated and frustrating thing I've done in UE5. But it was worth it! Look at this video of Oka and a few Kikimoras battling it out!
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Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
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