Screenshot Saturday in Game Dev

Post GameDev things!
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Demonstration of new animation in Stones Keeper. The game is currently 60% off

Game on Steam: https://store.steampowered.com/app/1723530/Stones_Keeper/

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An enemy concept for Pride's realm

Солнце яркое

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3 powerups for minigolf.

The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo

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To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!

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Still a W.I.P, but the 2nd level of Team Slay-Bells is almost ready! Just a few minor things to fix and it's pretty much finished! ^^

Here's some footage!

I manually created volumetric lighting in my game using beams today! What did you guys do?

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Meet Camera 1B!! ...How many cameras are even left to show at this point?...
Suffice to say, this one is also a relatively surrealist camera filled with cheesy jokes and goofs.

By the way the game releases on August 13th.

I really like the underwater rooms in our game Bionic Slammer: they give me nostalgic vibes of Donkey Kong Country's aquatic levels