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We published a new Ko-fi and Patreon exclusive asset pack - Red Rock & Grass pixel art tilesets! It's free for all our followers!

Ko-fi: https://ko-fi.com/post/Red-Rock-Grass-Tilesets-I2I3WR5DH

Patreon: https://www.patreon.com/posts/red-rock-gra

#tileset #pixelart #gameassets #rpg #IndieGameDev #IndieDevs

For #WIPWednesday, here is another piece of Lutaland art for an area called the Sky Realm! Feel free to provide feedback or comments on this art, as it is still in progress.

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For day 452 of coding, I made it to where the player can actually see their starting hand

Display Bytes is NOW available as an early access. Build like a milli byte dataspace.

Volume one of the game and stay tuned for more volume packs coming soon.

#LCD #retro #news

Was going to be a pain to reuse the same Cave Sub-shapes for the area types, so I just made duped the script for each one and did the changes manually.

Also cropped the room to remove extra space when they don't reach the edges, that'll keep the fps down

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The new content update/Switch release will include a new version of the Clues screen!

But aside from collecting Clues, you might want to start adding something else to your collection...

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For day 451 of coding; I made a new page at the beginning of the "How to Play' section that warns the player to play responsibly

There we go! Everything's working again and the new Cave system is going well! Next I need to finish up the area subshapes, and add some other types.

Unfortunately now though I have to go walk around for a couple hours and listen to an audio book.

OK! Got Entrances and Exit Stairs being created in the correct places.

Now I just need to work out how I broke the Underground
I probably turned off the Gen code for it when I disabled the old Cave Gen method.

I'm working on a tileset for a forest area in Lutaland, and I figured out something that I really like! What do you think?