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UPDATE: On Vol. 1

- Powerline microgame, sub-collision from the spark's mask.

- Menu screen added "Vol."

made this in like 30 minutes

not proud of it + it's all traced shit

but tf did you expect from me ? am a programmer not an artist 🥔

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For day 453 of coding, I got more cards to appear through the "Hit" action

Some draft of a possible new game ... stay tuned .

Heck Yeah! Fixed my Rolling bug!

I had to change the tile collision check to check for all four sides of the player colliding with the tile, instead of just if one of them collided. Weird, but it works.
Now, back to Cave Gen!

WOOPS! Well that's a bug!

Should be easy to fix, but wow that could have gone unnoticed for a while...

Teaser of Nobody's first encounter!

DELTARUNE: Broken Destiny | Proto-Chapter 1 (???)
#deltarune #fangame
https://www.youtube.com/watch?v=EdxV0BiE2CQ
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For day 453 of coding, the player can now see the dealer's starting hand

Yesterday I had a really dumb bug. Not a bug I did, one in gamemaker(1.4)

I use a lot of temporary arrays, but you have to trick GM to do so

You can't do: var _tAr[0] = x;

But: var _tAr = -1; _tAr[0] = x;

You also have to _tAr = -1; before changing them