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For day 255 of coding, the random tile generation works properly

"All of it... amounts to this..."

We've been quiet but busy. Time for an update!

⚔️ Defend your world from extraterrestrial foes as a unique Beast in the action-packed @PlayClashGame

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I've made a GX.games build for the platforms other than Windows x64: https://gx.games/games/g00e4p/mini-gladiator/. For mobile you would actually need a bluetooth controller to play while being in a battle. I'll try to make a controller menu navigation soon.

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For day 254, I attempted to have different tiles placed randomly

While the effect looks pretty cool, that's not what I was aiming for unfortunately. I am making progress though

Вкратце, вот скриншот разработки ремастера. Это скриншот только из альфа-версии ремастера / In short, here's a screenshot of the development of the remaster. This is a screenshot only from the alpha version of the remaster

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For day 253 of coding, I wrote some code utilizing the draw_tile function in order to draw tiles across the map in-game

This will be useful in randomly generated rooms

TODAY IS MY SPAWN DAY YESSSSS!! #spawnday

🌊 We're delighted to announce that our strategic partnership with @theshoregame has achieved notable progress!

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