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For day 497 of coding, I have updated the exit spawn so that the exit will spawn next to two walls. I may need to make further refinements later on

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For day 496 of coding, I am current attempting to have an exit placed randomly on level start. It does need some refinement so that it will always show up

It's time to meet some adversaries."Emulated"

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For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved

Don't have a PS3 console, just the controller?
Learn how to use a PS3 controller on your Windows PC without needing a PS3 console.For all the steps, I recommend the following video: https://youtu.be/Yy-Sc...
https://www.youtube.com/watch?v=FPpxD_-hNm0
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For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface

The sprites used are made by Heartbeast

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For day 493 of coding; I have finished 3/4 of Heartbeast's second video on random level design, focusing on the player and collisions

The player placement is a bit unrefined at the moment

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For day 492 of coding, I have decided to start learning about randomly generated levels. For this I have finished the first video of a tutorial by Heartbeast

I did change the floor colors to better stand out from the walls

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#activeragdoll #ragdoll #ragdollgames #mobilegames #mobileragdollgames #physicgames #unity #ragdollmaker #dinoragdoll

This working good on not power mobile phone , will continue project , if it interesting for you , subscribe & got me like on this video.