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For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character


For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

should i release a demo of dusttale don't forget or just go for the full thing right from the start?
the demo would probably include chapter 1 and the first area of chapter 2 (witch is the first area of the metroidvania thing) 🥔


For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock


For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code


IN GAME FOOTAGE OF MY NEW GAME ! no cut , no edit , only gameplay .


Lightning striker! jumps between enemies and resets his attacks


For day 901 of coding, I have applied the animation to the small rocks now


For day 900 of coding, I've started working on giving the small rocks a destruction animation