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Working on new attacks and also added a new target sprite that is shown in the image.

The battle might be done in 3 days ;)

Reworked explosive walls. Instead of just doing checks for walls that can explode nearby they drop an invisible bomb. So now they chain with a delay, much more satisfying!

Thank you very much to all of you who support the content!! Without you this would not be possible, you are the best! @Jenny_Wakeman @EliashThePilgrim @Art_Ink_Studios @sosasees @MrD-Undertale @Intelectual_Calr_Dev @Jpcafeina @sosku10 @JANGOMANGO

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Gonna have an early night for once

Tomorrow I get to eat the cheese, and I guess work on more Underground and Circuit stuff.
I'd like to set up a variable to designate things that can be connected to buttons without just adding them to a switch statement

Got VERY basic Underground Ruin rooms set up.
I can have different designs and assign buttons randomly to Devices like Spiked Gates and have random loot in Chests!

Good news!! I have prepared the beginning of a Weefager fandom community!

https://weefager.fandom.com/wiki/Weefager_Wiki

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One Party One Dungeon - Short Full Game

This is a beat'em up game in which the members must overcome monsters such as slimes and goblins in order to obtain the treasure.

Buy it Now at Itch:io https://polydood.itch.io/one-party-one-dungeon

GameJolt marketplace not working

Happy Sunday everyone! I hope you are all well!

I'm off to lunch at the parents. Since I got decent sleep maybe I'll get more gameDev done when I get back.
Really wanna do some work on Buttons so I can start making some Cave/Ruins/Underground variants.

Just wanna say that the next update will add Titlecards! These will be displayed before starting a level. Hope you like them!

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An explanation on how Style Meter works.