All Posts in Godot

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According to the panel, the save function is working. I would very much like to test this theory, except now I'm having problems with the loading. I'll have to go back to another game where that works and see what I did

March Break at Lyceum 99: Patch 1 with English translation is out!

Весенние Каникулы в Лицее 99: Патч 1 готов!

I don't care what year it is or what console generation we're on. This game has save blocks like it's 1989

a healthy amount of variables

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This is the Pre-realise version! Im already add seven playable levels, one mini-game and so many monsters! You can now download it here and become the wizard finally!

One step to return this package!

GitHub: https://github.com/xolatgames/Mark-versus-Paul

Kind of a blah day on progress. Lot of obstacles I didn't feel like tackling. Got some more maps connected and roughed in. Started the barest of work on followers. For some reason the follow script overrides follower collisions? It's never referenced...

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New game? 🤖

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Got the main combo animation done for #ScreenshotSaturday

Starting Now

1. Making Sonic Style Platforming movement in Godot using raycasts.
2. Update on my projects!
3. Try out a Fan game for the first time!
4. Chat and viewer show and tell

https://www.youtube.com/watch?v=wfAdyTqCXBg

The Overbound Show: Sonic, Godot, Project Update, Show & Tell
1. Making Platforming movement in Godot using raycasts.2. Update on my projects!3. Try out a Fan game for the first time!4. Chat and viewer show and tellDisc...
https://www.youtube.com/watch?v=wfAdyTqCXBg

I'm adding this code so that the sprite flips if your mouse is to the left or to the right, but for some reason it makes the sprite flip from left to right every frame

(EDIT: Fixed, reworked everything, found out "flip_h" exists)