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Accidental Jumpscare

(while using Godot on stream)

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I've been experimenting with 3D rigging and animations lately, so here's one of them. Each owner has 4 items that represent them and each one will become apart of them once gifted by the player. This one is the girl. More to come! Links below.

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Playing with this mechanic feels so good.

#Screenshotsaturday

Today, January 19th, 2024: is Into the Aether's 8th Birthday!

In 2016, the very first concepts for what would become Into the Aether: Classic were put into motion. The current remake was started in 2022. so we decided to document the journey!

Read On:

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Space Rock

QUESTION FOR FAN FNAF DEVS!

do you make the rooms abstract or do you actually make an invisible mini map on the game scene? (and the animatronics move in actual 2d space?)

I started with abstract, but maybe its easier to code via real coordinates...

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Mass vs Weight in a vacuum

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Here you can see a full juggle combo

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I made a video about my last year as a gamedev. I go over everything: the games, the cool things, the struggles and the financials πŸ’Έ

Watch it on YouTube πŸ‘‡

https://youtu.be/XfGlRaMXIb4?si=75VK44SwHQMZ3XTp

Am I living the indie dream?
Let's go over my 2023 year as an indie gamedev, sharing my success, struggles and what I've learned.πŸŽ“ Learn how to make a JUICY game with my Udemy course πŸ‘‡...
https://www.youtube.com/watch?v=XfGlRaMXIb4
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I reworked the level design in BΓ©ton Sanglant to make it more vertical.

You can see the old design at the beginning. New design has more platforms and more ways to move jump and go higher πŸ”₯