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I think it's about time that I start working on my next game. Out of curiosity, what 2D art style do you think would be the most appealing for my games: pixel, flat, or monochromatic art?

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What do you think? 🤔

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New game announced: Sweet Fever.

It's in development right now!

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More progress on our Pirate Jam game today on Twitch!

COMING SOON: More accurate speed run timer, Easier to ground-pound into a trapdoor and fall through in a single action, and several minor graphical issues fixed.

Hello, I come to present to you the return of the project, I had some problems and had to stop but now we are back, I promise more frequent updates

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Made a few changes to my platformer

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Testing a basic dialog lip syncing

I've finally published a game after a long! It's a demo of a game I'm working on, CatHook.

The game is a pixelated 3D collectathon-like platformer with a grappling hook mechanic.

The demo features a demo world and the download is the at the game's page :)

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In addition to my 2D project, I also work on a 3D project on the side with my friends to develop my skills. Today added initial interaction with objects and the ability to collect some of them. Have a nice day everyone!

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Sprite's Honor demo update is here! The updated version includes new features, animations, & bug fixes. And... there is now a downloadable version (on gamejolt!) & a Steam page where you can wishlist the game! Oh! and check out the trailer we made :D