Show Your Work! in Godot

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Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player

A little goldfish for Snowbound's upcoming fishing update!

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After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

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Flappy bird? #GameDev #Art #PixelArt

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In our game, you can place adorable birdhouses for your Seedlings to live in!

Wishlist on Steam! -https://store.steampowered.com/app/2861360/Sprites_Honor/

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supajutsu ver 0.4.6

testing projectile chain and projectile boomerang(Exclusive to chaga's weapon )

63214 (Half Circle Back) on right stick starts chain

Chain can be canceled by short attack and dash on hit

ProjChain Frame Data

41/6/60 disappear on 30

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Current progress on the menu. Select sound effect is temporary, so expect it to be changed on the final release. Also no menu music yet :/

(though there's something eerie about there being no music)

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Synchronization... #GameDev #Art #PixelArt

Hard at work on the new trailer! 🐌 Here's some previews!

Working on New Project, a Slime Rancher and Couch Co-op Inspired Game, Called Slimefy [Devlog 1#]