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Still not positioning quite right, but at least I'm not diving into the river

Otherwise, we can cast, wait, quit, and button mash when we get a bite Still need to implement the fish itself, but we're almost there. And that is a gorgeous fishing pole

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WIP - Improving monster AI, reacting to sound and reaching the player. "He can also do platforming around".

Playground: Don't make a sound

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Hazard School Gameplay | Mission 12 | HARD MODE!!

This is getting harder!

Goblin farms still work after the pathfinding update but I need to rework their priorities.

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Finally found a way to make slopes!

I added 14 special characters with lines of different heights to the font. They are replaced during rendering according to the rounding of the Y coordinate of their "sprite" (one character large road segment)

Meet the updated graphics. . .

#horror

"WOW SIR, THATS A VERY BIG WEAPON, I LOVE BIG WEAPONS!"

Making some visual stuff, figured I'd show one of the best side characters off.

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Here is a quick showcase of 'The Collector'

One of three playable characters you can choose in my new game The 9th Circle

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Questions about Potato Mash!

#indiegames #indiedev #gamedev #pixelart

🎮 Step into the world of #WarMaze! It's chess reimagined with thrilling strategy twists. Watch our trailer and get a glimpse of the unique gameplay and exciting challenges!

🎥 Check it out: https://www.youtube.com/watch?v=wn6RGNHkIy4&ab_channel=WarMazeOf…

#StrategyGame #Gaming #IndiePump #Gamers

WarMaze Official Trailer
War Maze promises endless hours of strategic engagement, add the game to your Steam Wishlist since it releases on the 27th of November. A new turn-based stra...
https://www.youtube.com/watch?v=wn6RGNHkIy4