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I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!
Is there even a point to keeping a changelog when Game Jolt has pretty much become my changelog at this point? 🤣

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Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!
I think one of the things I may have quests reward the player with is temporary (or permanent) upgrades to Hensen's abilities (i.e fewer bullets to defeat enemies, longer dashes once I implement that feature properly)

Loading...#ANNOUNCEMENT Melodancer — A turn-based rhythm roguelike #soloDev #IndieGame #RhythmGame #Roguelike #soloDev #indiegame
Steam: https://store.steampowered.com/app/3984000/MeloDancer

Loading...#NinjaScroller 1.61.8 BUILD 49
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20251114
Available on #Steam:

Loading...🟩Backrooms: Escape Together - Episode 4 Found Footage
Come and join our YouTube channel: https://www.youtube.com/@hexacubegaming
#Hexacube #youtubegaming #letsplay #indiehorror #gamingreels #gaminglife #escapethebackrooms #backrooms #horrorgame #HorrorSeries

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

Loading...#UnderwaterDiving 1.0.9 BUILD 22
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20251113
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/






