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I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!

Is there even a point to keeping a changelog when Game Jolt has pretty much become my changelog at this point? 🤣

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One wrong move and it’s over.

The cult fights like they’ve already died once.

#gamedev #followfriday

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

I think one of the things I may have quests reward the player with is temporary (or permanent) upgrades to Hensen's abilities (i.e fewer bullets to defeat enemies, longer dashes once I implement that feature properly)

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#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251114

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251113

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/