questions in Indie Game

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I already finishe Sunset Vibres radio [Chill Music] (credits to @CLANYAGAMI , @JadeJohnsonIndustries , @Matidia , @Ramiro_LD : ).

Do you like the songs or do you think it can be improved?

#Devruary The main game dev achievement I am most proud of is the fact that I have never given up on my creations. Even if it takes me years to complete, I believe every story idea I have deserves to see the light of day in some way, shape or form.

#Devruary The feature I am MOST excited for players to experience in the full release of Return to Eternity is...

...

...

...yeah, NAH, I don't have it in me to spoil the surprise LOL

#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.

#Devruary What scares you most about releasing a game?

I'd 100% say bugs, glitches and crashes!

Sometimes, even after extensive testing, some just slip through and ruin the experience. You always gotta go back and fix them quick!

#Devruary The kind of feedback that helps me most is "constructive criticism with a spoonful of sugar" - it ALWAYS helps to let the dev know they're doing something right despite needing improvement. Bonus points if the critic is invested in the project.

Which is your favorite letter ?

#Devruary I use my socials to share everything I create! I mainly stick the devlogs in places that allow for an article-like post format such as GJ and Tumblr, while I put art and promos in places like Discord and TikTok.

#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.

Which one do you all like the most? Lemme know in the comments.