show_and_tell in Indie Game

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Taking a breath surrounded by my adversaries.β οΈπβ°οΈ








Hello everyone this my game UKRAINE 1991 this parody on Hong Kong 97 and Taiwan 2001
on this link you can download:


#NinjaScroller 1.59.9 with a BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibeπΉοΈ
You will face #Ninjaπ₯·, #WolfπΊ and #TornadoπͺοΈ
Watch 30s of #Gameplay 2024.06.12
Also available on #Steam:


Working on a new Weapon powerup for my game https://gamejolt.com/games/noirtotaldeadlyparty/799612


Hey everyone!
I've been working hard on the game and added a lot of new features:
New graphics for an enemy and cool effects
Different types of enemies
Various types of guns
Music and sound effects
Check out the video and let me know what you think!





#UnderwaterDiving BETA DEMO AVAILABLE
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 90s of #Gameplay 20240611
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/




I'm testing an inventory/menu for Lutaland! The text used in the menu is only a placeholder, and will be replaced with sprites later on. With that said, what do you think?
Here is what happens when you reduce the "reload" time of a plant in Unity. Should we make it into a series? π