Artwork in Koppy

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#Devruary I'm using GB Studio!
It's an engine for developing games for the Gameboy (DMG & Colour) systems.
(Many devs got to put their games on cartidges and play them on the actual consoles!)
It's block coding based so it's very easy to get the hang of.



#Devruary Sidetracking between different projects at once!
I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on. 



I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)




Getting ready for christmas! Light up the tree!!!
The final demo of Kopsocks probably won't be ready this year, but I'll try to implement some of the features and a christmas themed level at least.
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Koppy wants some #candy for his bowl!
Trick or treat isn't really practiced here, instead we have a knock off (i believe it was actually way before trick or treat? idk) where kids in 1st November ask for BREAD instead of candy, "pão por deus" or something

Updating the game pages with some new fresh art of the game!
Koppy is charging up his jump to reach that platform far in the sky and collect the medal... can he make it?
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