fangames in Mega Man


Process on adapting Mega Man Arcade game graphics to SNES specs! The slide was different in each game, but I put together something that will be smooth. (I have to be careful not to cause gameplay issues with the lengthy end of the animation.)
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Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)
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Loading...Fangame: Mega Man X Apocalypse
testing new uppercut slash action. Feels free to leave a comment ^^


Loading...First tile map w/ debug tiles test. #megaman #rockman #gamedev #UnrealEngine #UnrealEngine5

A decently successful WIP CRT / scanline effect test in #UnrealEngine5 🤔🙌

Exploring ideas for a CRT filter. (You have to zoom in to really see it.) #MegaMan

Loading...New update about my fan game project after a while. The project is now in porting process from Game Maker Studio 2 to Godot 4.1.2 ^^

Loading...This is what I had going on in the Unity Engine before they decided to hold their own public execution in 2023... Switching to the Unreal Engine now.


















