videogamedesign in Pixel Art

Post those pixels!
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For day 356 of coding; I have figured out how to get the player's position in relation to the camera, and figured out how to hide the health meter when the textbox is on top

This will allow the textbox position to be more dynamic

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For day 355 of coding, I'm working on having the dialogue textbox appear topside when the player is on the lower half of the screen

I'll need to make it to where the box covers the meter, and I will also need to obtain the player's relative position

Good game!underfell

Doing more work on the code for moving Buildings.

So here is one of my favourite things I made this year for my game. TINY CREATURES!

You can catch them and use them in Crafting Buildings, like Fireflies in Lights, or Tiny Birbs to power things!

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 90s of #Gameplay 2023.12.31 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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Blasting through, right into the new year! 🔥

Have a great one! 🥰

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#NinjaScroller WINTER SALE 2023 [ 35% OFF ]

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.12.31

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Stayed up way too late trying to fix an issue with the Selector Box when moving/deleting buildings.

Instead of trying to hop over the building, I'm just storing it's id and getting it's width/height.

This way you always see where you are, and the size

Destroying Houses now refunds some of the cost of Furniture you've placed inside as well as for the House

Btw, it breaks a Goblins heart when you sell their house

b-E-an