videogamedesign in Pixel Art

Post those pixels!

Made a fog system while working out how I should do my clouds.
Doesn't quite work though, there's no way to set the depth to be based on their placement. You can only change the particle systems depth, which changes it for the old ones.

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Beta combat system for my training game

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 90s of #Gameplay 2024.01.31 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.01.31

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Just testing my programming skills before my first gamejam

OK! Character Appearance UI is done for now, I still need to add some stuff like a way to indicate you can change the palette for a part (you just have to know you can for now) and a way to enter name and select other data. But this'll do for now!

Change Appearance UI is working!
Needs a bunch of work still, like putting the current Appearance in the right place, but it's the buttons I was most focused on.

Still need to add some way of telling you about changing colour too.

Gonna be working on this for most of the week before I make anymore cutscene frames just so I have an actual reference to look at (Before I was just looking at previous frames I had made)

I bring you my little creations hope you like them

originally for a game that never got made, some tree "#roots" #pixelart #aseprite