videogamedesign in Pixel Art

Post those pixels!
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sick nasty platforming time, hell yeag

#godot

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.02.15

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

You are filled with... determination..?
Where are we?

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.02.14 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Scrapped human walking animation for the overworld areas. Ended up being too high resolution so I'll just dump it here for yall

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.02.14

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Ok, got a very basic tile set drawn (just 2 tiles), drawing the base wall tile and ground with the old system, and adding in the top bit on room start as a depth based tile, but would you look at that....you can see yourself through the gap

Fixed?? Gif2

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For day 398 of coding, I have changed the option to return to tile after a split game to reflect similarly to how I changed the other option yesterday.

I have also made a new textbox design to select

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More fun with bubbles! 🫧🌊

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.02.13 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/