show_and_tell in RPG Realm

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Absolute Tactics is OUT NOW on PC/Switch! 📢

📜Story-driven tactics with 6 core party members
🖼️Beautiful blend of 2D and 3D art
⚔️Dozens of weapons to find
🔥HUNDREDS of dual-class combos to discover

🔸Steam page🔸 http://bit.ly/absolutetactics

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I wanted to share this short compilation of particle effects from BattleJuice Alchemist with you. Doing almost everything myself on the game, I feel like I am okay at a lot of things, but master of none. Still I especially enjoy making particle effects.

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Added evasion and counterattacking to the turn-based RPG I'm working on.

Also a secret mechanic which you can uncover by watching the latest devlog:

https://youtu.be/qGKQNjwnvcg

Adding EVASION and COUNTERATTACKING to my RPG - Devlog 1
Hey, I’m Curlyfries! I’m on a journey to build my seven dream games. Why don’t you come along for the ride😊?In this devlog, I discuss the process of adding ...
https://www.youtube.com/watch?v=qGKQNjwnvcg

Save points give off the same mysterious energy as GeoGears. May make them look fancier in the future. They bring up a book in which to record saved progress.

I'm working on something ^^ It's my first time making a town! It's part of a new project I have in mind, which I will make a page about once there's stuff to show!

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There is top-down combat and close 1v1 encounters in BattleJuice Alchemist, here is a trailer snippet showing both. Players can almost always choose in which type of combat they face off against an enemy.

We're excited to present the 2022 FREE public build of BGP to the world! We want this game to be played and seen by as many people as possible so every share goes a long way.
https://www.youtube.com/watch?v=CcUN3EMbsXc

1 Year Later | Battle Gem Ponies Kickstarter (Project Update)
Get Access to this Demo & More: https://linktr.ee/YotesMarkAnd subscribe to keep up with the game's development!Support the Dev Team: https://www.patreon.com...
https://www.youtube.com/watch?v=CcUN3EMbsXc

Playing around with icons to make an animation.

I can easily fix this, but it will not be *that* smooth as I wanted. *back to UI documentation*

I've got a wonderfully mixed bag of news related to the development of BattleJuice Alchemist for you. I posted some of them in bits and pieces already, but wanted to sum them up in a proper devlog as always (article below). Have a great weekend!