


For day 464 of coding; after a bit of time, I have applied card flipping to the start of the player's split hand


For day 463 of coding, I have applied the card flipping function to the Player's "Double Down" event


For day 462 of coding, I have applied the card flipping function to the dealer's draw event


VERSION 1.0.7 IS OUT!!
No new cards this week, but almost all of the cards introduced with SET 1 got a complete overhaul: new sprites, new effects and balanced stats!
This operation will continue in next week's update with SET 2.


For day 461 of coding, I have implemented the card flipping for the player's hit event

I am working on a game called ARCGOS (A Random Card Game Of Stuff).


For day 460 of coding, I have gotten the starting cards (not including the dealer's hidden) to flip over


Recently, I attempted to make a clone of one of my favorite games, Kingdom Hearts: Chain of Memories for boss jam. I overscoped and hated every moment of development until the last week where I found some joy. It's shelved indefinitely but here it is.


For day 458 of coding, I have fixed the issue with the dealer not showing the cards they have drawn


For day 457 of coding, the player can draw cards with a split hand. I will have to work on the dealer's draw to get that right