
A slight modification of the stage. Completely redrawn the tileset, although it remains visually similar.


Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.
As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.


Added the "Charge Attack". Just hold the Attack button for a bit and release. Kinda works like Megaman's charged buster. Different weapons have different charge attacks. I enjoyed making the particles and shader effects! #screenshotsaturday


Physical carts for Nyghtmare the Ninth King is already here,
Relieve your vania childhood with a new GAMEBOY COLOR game!
Digital rom:https://elvies.itch.io/nightmare-tnk-gbc
Physical cart:https://href.li/?http://tinyurl.com/mv6fr5np


I've decided to overhaul the combat as I find the old one too button mashy. This time you can swap between 4 weapons. Each weapon type has its own advantages and damage type (Blunt, Pierce, Slash). What do you guys think?

I want to introduce you to my first game, on which I learned how to make games. The game is free. For one evening, it will take about 3 hours.
Link - [https://gamejolt.com/games/hatone/790184]
[https://youtu.be/BqeYKiWe4XI]
#platformer #retro #indie #gamedev #8bit

