
workin on some new vfx, an (evil!) shield


Made a per object step system which checks the name property of first material to play specific sound lib
Sad that there is still no way to check what material used on spacific part of mesh😔

Roblox game dev really got me like:

The Last Joke:
I already uploaded a report that is part of the canon of my Brawl Stars AU, I hope you like it and there is something there that will be relevant for the first chapter: https://youtu.be/yBb10p2JWvg?si=OruHxVi82VTT_I9X



Looked up some vids on how to sketch characters to be anatomically correct for a front and side view. Also tried making it look like anime characters... www.randorimasters.com

I made this better version of the credits screen to calm down and do other things since I got working on that player for 5 days XD


#UnderwaterDiving BETA DEMO 0.98.0 AVAILABLE
You are an #underwater #diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20240630
BETA DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though