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We got taunts! Not as many as the original unity build, but still

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Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests...

Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!

You can now follow dual!

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For day 621 of coding, I have updated the mini-map to show which zone the player occupies

Many textures are being changed and now have higher quality visuals. (Note: Eventually, Mindhive: Wilds will have custom made tilesets)
(v1.5)

New trophies

The second game to receive trophies will be Astroteria, since Bitbits's Garten will take a while, it will have 4 unique trophies that are quite easy to obtain +1 secret

#IndieDev #GameDev #Astroteria #Game #TrophyHunter #PixelArt #PixelArtist

As a child, I felt like there were endless opportunities. I was always full of dreams and ideas for the future. For 2 years I've been working on a game to remind me of my dreams and warn me to always keep pursuing them. Regrets is nearing completion!

Today I Uploaded the game jam version of Fogblind A PSX styled horror game inspired by Stephen King's The Mist, The Forest and Silent Hill, which is far behind current development (2022) still if you are interested to give it a try I would appreciate it

Got the Smithy set up, but resizing it is glitchy...

I think I might have to give up on this layout and do it like the others, where the back area is blocked off by the countertop.

With pleasure I tell you that I finally released my SpooktoberVNJam​ entry! Although it looks a bit rough and a bit cringe, ​I'm glad that it got like that. Maybe that's step to something bigger and I hope it is.

(Article for russian)