Unreal Engine
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Happy New Year! Lets hope 2022 will be the year!

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New UI design showing the Equipment Slots and equipped items in the character using #UE4.

The most challenging was translating from World to Screen Position...

Making panels for the spaceships corridors. Still a lot can be improved but I think I am making progress.

:)

Feliz Holidays, feliz Navidad y prospero Año 2022, les deseo Alegria, Paz y Tranquilidad

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Happy Holidays, Merry Christmas and a Happy New Year 2022, I wish you Joy, Peace and Tranquility

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So I playing around with some particles effects also making a rework of animations and it is almost done

#gamedev #niagarasystem #screenshotsaturday #fpsgame

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Working on the second boss... It was supposed to be a mechanical worm, but something went wrong, and now this boss looks more like a tunnel drill :D

demo is here: https://olantipov.gamejolt.io/hard-glide

#indiegame #gamedev #arcade #shooting #robot #unrealengine #solodev

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2nd issue.

My Landscape hole's collision is misaligned.

I will attach images of where the hole is in the article.

EDIT: Solved

See Article For the Solution.

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Hello!

Recently i started to notice that my Field of view is affecting LODs.

I did toggle 'Set Use Field Of View for LOD' in camera options but it was of no use.

This is my 1st issue. Does any one know a fix for this or a workaround?

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Now you can filter your inventory by category... and supports controllers.