Unreal Engine
Post about Unreal Engine!
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This is Fennec, a cyber-punk-inspired Fox. The last character I have been working on.
I just finished the texturing, and it's ready to be rigged for Unreal Engine.

i made something kinda nice!

I've got a wonderfully mixed bag of news related to the development of BattleJuice Alchemist for you. I posted some of them in bits and pieces already, but wanted to sum them up in a proper devlog as always (article below). Have a great weekend!

Playing around with icons to make an animation.

I can easily fix this, but it will not be *that* smooth as I wanted. *back to UI documentation*

It was awesome to be part of Fear Fest '22 and I even got to ramble about BattleJuice Alchemist in this developer interview: https://youtu.be/jXLlxgroTpk. Big thanks to Feardemic for hosting the festival and Łukasz for chatting with me!

BattleJuice Alchemist - Interview with the developer
The clock struck the darkest hour and FEARDEMIC's “FEARFEST Black Summer Edition 2022” was unleashed upon the world on September 6th, 2022. With over 80 trai...
https://www.youtube.com/watch?v=jXLlxgroTpk

Anyone know why when I exit the engine and load it again the blueprint breaks it self? I reassign it and it still breaks everything I reload. Why?

01001001 01110011 00100000 01101001 01110100 00100000 01110111 01101000 01100101 01110010 01100101 00100000 01111001 01101111 01110101 00100000 01110111 01100101 01110010 01100101 00100000 01101111 01101110 01100011 01100101

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Anti-missile defense working as intended

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I finally got around to recording a broadcast for my Steam page (http://s.team/a/1384060). To you fellow gamedevs: I'm using a new tool called RoboStreamer (no affiliation) to re-stream to Steam. It works great, you should check it out!

Update 0.1.9

The first ever map i created for prophunt is available again with major touch-ups.

See Article for changes and additions