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More improvements in my Spectator Camera:
- Spawns perpendicularly to the attack direction for consistent framing.
- Focuses on the victim's head.
- Collides with the environment and auto-adjusts the focal length for optimal shots.
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OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!
Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.
#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen
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Bro went to his barber and said "give me the Chuck E Cheese cut"
Vintage Freddy model by @Battington & @TheMediocreMakers
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Warning 1414: Low battery, visual input quality reduced
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Hello all, Play games please! This is a super online horror game. [prostudios post]
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Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.
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Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev
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