general in Devs
Indie Games
Thanks everyone for the 10k likes!!!
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For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places
I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers
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For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together
Navigation Invokers and Blockers were causing high lag spikes every second
I ended up going back to normal navigation, but it takes like 12 seconds to fully build
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For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance
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devlog # 1 // little dark 2 jtl // Building the first level part1
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For day 739 of coding, I am currently working on having the means to determine where to place other pathways to other areas of the maze