English: Brazilian indie game developer, Christian and I really like games .

if you want, you can see my work these sites:

Gamejolt: https://gamejolt.com/@AA_Games/games

itch io: https://aa-games2.itch.io

gx games: https://gx.games/pt-br/studios/f0d1e221-5b85-47f5-bb69-f626384f05fd/

twitter: https://twitter.com/AAGames8

thanks for reading my profile description

and... that's it, I'll do my best to bring you some fun


Português: Desenvolvedor de jogos indie brasileiro, Cristão e eu gosto muito de jogos .

se quiser, pode ver meu trabalho nestes sites:

Gamejolt: https://gamejolt.com/@AA_Games/games

itch io: https://aa-games2.itch.io

gx games: https://gx.games/pt-br/studios/f0d1e221-5b85-47f5-bb69-f626384f05fd/

twitter: https://twitter.com/AAGames8

Obrigado por ler a descrição do meu perfil

e... é isso, eu vou fazer o meu melhor para lhe trazer um pouco de diversão

a mysterious thief with long arms

So I saw a post from @LbpGamerGirl that asked for different opinions of the "DOs and DON'Ts" for devving a game.

I'm lowkey ashamed I did not think of this before, but I should probably expand on my take...

...in the REALLY LONG article below.

Today I am very proud to announce DLSS 5 support for Cobalt Moon!

#AprilFools #KamenRider

Mesmerizer Teto Doodle!

ATTENTION DEVS:

We need to talk more about the question of "gatekeeping" as a dev trying to hype up their game.

And yes, in case you are wondering, I gatekeep quite a good bit when it comes to upcoming content.

Read the article to find out how and why.